EEvlarSoft

Checkers: Mill Town

Play checkers against the computer on your PC, one character at a time, from a pub table in a Lancashire mill town to a championship match in Glasgow.

5.0
If you can take, you must. Everyone here knows that but you.
Twenty-two opponents, and every one of them tells you what they want first.
A jump is not an option - take it even when it loses you the game.
You do not buy your way in. You win your way in.
Eleven years unbeaten. Hold him to a draw and they will talk about it.

If you can take, you must. Everyone here knows that but you.

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Play checkers against the computer, but not a faceless one

Most ways to play checkers against the computer give you a board and a difficulty menu. Checkers: A Mill Town Story gives you people. It is a checkers game for Windows set in 1851, where every opponent has a name, a face, a trade and a voice, and plays at a strength that matches who they are.

There are 22 of them, spread across four rooms: the tap room of the Weavers' Arms, a mechanics' institute night class, a tournament at the Corn Exchange, and a single match in Glasgow. The cast and a narrator speak 339 recorded lines between them. Before each game there is a short conversation, and what you say, from offering a penny to asking for odds, changes the terms you play on and how that person treats you next time.

Every opponent remembers. Your record against each one is kept and told back to you in words, so a rival you have beaten twice talks to you differently from a stranger.

Checkers rules used in the game

The game plays English draughts, the version most people in the US know as checkers. Each side starts with 12 men on the dark squares of an 8x8 board, and black makes the first move. A game ends when one player has no piece or no legal move left, which means being boxed in loses just as surely as being cleaned out.

Draws are real too. If 40 moves go by on each side without a capture or a crowning, the game is drawn, which stops two kings chasing each other forever. The main menu has a short page called How draughts goes for anyone sitting down for the first time.

Do you have to jump in checkers?

Yes, and the jump does not stop after one piece. If the square you land on offers another capture, you keep jumping until none is left, and the whole chain is one move. The one exception is crowning: a man that reaches the far row mid-chain is crowned and stops there, even if a king could have carried on.

When more than one capture is open, the choice is yours. Nothing forces you to take the longest chain, so a player who can take one piece safely or three into a trap is free to pick the safe one. Strong opponents build whole games around that, offering a man that you are obliged to take.

Climbing from the pub to the championship

There is no difficulty menu in the story. You start in the tap room, and every room after it is earned by winning games against the players already in front of you. The people get sharper as the venues get grander: the pub regulars miss tactics that the institute crowd sees, and the tournament field punishes loose play.

Losing has a cost too. What you say before a game, whether you play for a penny or ask a stronger player for a man of odds, decides the stakes, and the opponent carries the result into your next meeting.

2 player checkers and quick games

A quick game skips the story. Choose Somebody from the town to face one opponent at a strength you pick, as black or white, which is the fastest way to play checkers against the computer at a set level. For 2 player checkers, the Two players mode puts two people on one board and leaves the computer out of it.

In the game

  • English draughts rules with compulsory captures
  • 22 opponents, each with their own voice and playing strength
  • 339 recorded lines, with voices, music and sound on separate switches
  • Four rooms unlocked by wins, from a pub to a title match
  • A pre-game conversation that sets the stakes
  • The three-move ballot in the stronger rooms
  • Quick games against any town player, as black or white
  • Two-player mode on one PC
  • Board aidsShow what can move and Mark the last move
  • A Resign button for games that are already lost

Questions

Anything else? Ask us

Which checkers rules does it use?

English draughts on an 8x8 board. Men move and jump forward only, kings move one square in any diagonal direction, and a man that reaches the far row on a jump is crowned and its turn ends there. A player left with no legal move loses.

Can I turn off forced captures?

No. If you can jump, you must, even when the jump loses you the game. With Show what can move on, the board marks the pieces you are allowed to move.

Can two people play each other on one PC?

Yes. A quick game has a Two players mode with the computer turned off, and you pass the mouse back and forth. It is free, and those games are not recorded.

Are the opponents voiced?

Yes. All 22 opponents and a narrator speak, with 339 recorded lines in all. Voices can be turned off on their own, separately from sound effects and music.

How do the later rooms open?

By winning. The night class opens after three wins in the pub, the tournament after five at the night class, and the Glasgow match after five at the tournament. The tap room and its four players are free; the other three rooms also need the full game.

What is the three-move ballot?

At the night class and in the Glasgow match, the first three moves are drawn at random from the legal moves instead of being chosen, so games do not open the same way every time. The game reads out the moves and names the opening when it has a settled name.

Can a checkers game end in a draw?

Yes. In this game, if 80 moves pass in a row, 40 by each side, with no capture and no man crowned, the game is declared drawn. Otherwise it goes on until one side cannot move.

Is checkers the same as draughts?

Yes. Checkers is the American name and draughts the British one for the same 8x8 game. This game uses the British name in its story because it is set in England, and the rules are identical.

How strong is the computer opponent?

It depends on who you sit down with. Each opponent plays to their standing in the town, so the tap room players overlook tactics that the tournament and Glasgow players will punish.

Which versions of Windows does it run on?

Windows 10 (version 1809 or later) and Windows 11.

Is it free?

Yes. Checkers: Mill Town is free to download.

How do I get it?

Download it from this page. If the button says Notify me, Checkers: Mill Town is not ready to download here yet; leave your email and we will tell you when it is.